
In Traveller, the whole political and trade philosophy is hinged on this fact. (for those inclined to read about how it works: ) In Modern Physics a "time dilation" effect is always in effect and all observed events are locally based. From there on, as you try to survive and eventually thrive on your chosen 'start planet', you piece together the story of how you ended up in the Andromeda Galaxy.īasically a "mis-jump" has occurred. You are rapidly descending toward your chosen 'start planet' with a limited time to nudge the eep toward a safe crash site. In the game Empyrion, for the Single Player(PVE) mode, you start in an Emergency Escape Pod, an ' eep' basically. While the Factions are not "actively" warring with each other(yet), they may dislike each other enough to offer the player "black ops" missions against their relative enemies, which of course would/should pay very well.Ĭurrently the number of Factions available is limited in Empyrion, but I imagine that that will change over time.

In an additionally broader sense, the difference is that Traveller has a fully developed 'verse and backstory written for it while Empyrion's backstory is currently sparse as the core game mechanics are being developed and tested, and yes, Empyrion's backstory is emerging with each iteration.Įmpyrion has Factions that the Player can maintain good or bad reputations with on an individual, as well as political basis. As a result, equipment lists are heavy on vehicles, sensor equipment, communicators, rations, personal armor, weapons, and sufficient ammunition. In a broader sense, Empyrion is also a game of survival where "Equipment typically emphasizes wilderness exploration, hazardous environments, and combat. The current version I am using is the latest experimental branch. The Similarities and Differences between Traveller and Empyrion._Ĭaveat: This would be considered a game 'mashup'. As a result, equipment lists are heavy on vehicles, sensor equipment, communicators, rations, personal armor, and weapons.Ĭurrently, the background canon encompasses several eras, including a Civil War where the Golden Era of the Third Imperium was cut short by a Rebellion, also known as the 'Collapse & Interregnum', the short rise and and collapse of the Fourth Imperium (which lasted ~650-700 years), and is now at the beginning of the Second Long Night. bullets).Įquipment typically emphasizes wilderness exploration, hazardous environments, and combat. The prevailing theory is that (usually) the most efficient way to stop someone is with kinetic energy (e.g. Hard Sci-fi Flavor: While there are energy weapons, there is also a strong presence of slug-throwing weapons such as rifles and pistols.Morals and mortality: People remain people and continue to show courage, wisdom, honesty and justice, along with cowardice, deceit, and criminal behavior.The definitions create a diverse space (hence library data and anachronistic/ atavistic worlds), within limits. Diversity within Limits: Career options, ship design, subsector design, and decisions made during character generation limit and frame reality.Affairs are often managed by independent nobility, who make use of classic titles such as Baron, Duke and Archduke. Sociological: Interstellar society is socially stratified (high, mid, and low passage SOC (Social Status) is a primary character attribute).


Normal-space travel is accomplished through relatively efficient and powerful gravitic drives.

