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Traveller rpg
Traveller rpg




In Traveller, the whole political and trade philosophy is hinged on this fact. (for those inclined to read about how it works: ) In Modern Physics a "time dilation" effect is always in effect and all observed events are locally based. From there on, as you try to survive and eventually thrive on your chosen 'start planet', you piece together the story of how you ended up in the Andromeda Galaxy.īasically a "mis-jump" has occurred. You are rapidly descending toward your chosen 'start planet' with a limited time to nudge the eep toward a safe crash site. In the game Empyrion, for the Single Player(PVE) mode, you start in an Emergency Escape Pod, an ' eep' basically. While the Factions are not "actively" warring with each other(yet), they may dislike each other enough to offer the player "black ops" missions against their relative enemies, which of course would/should pay very well.Ĭurrently the number of Factions available is limited in Empyrion, but I imagine that that will change over time.

traveller rpg

In an additionally broader sense, the difference is that Traveller has a fully developed 'verse and backstory written for it while Empyrion's backstory is currently sparse as the core game mechanics are being developed and tested, and yes, Empyrion's backstory is emerging with each iteration.Įmpyrion has Factions that the Player can maintain good or bad reputations with on an individual, as well as political basis. As a result, equipment lists are heavy on vehicles, sensor equipment, communicators, rations, personal armor, weapons, and sufficient ammunition. In a broader sense, Empyrion is also a game of survival where "Equipment typically emphasizes wilderness exploration, hazardous environments, and combat. The current version I am using is the latest experimental branch. The Similarities and Differences between Traveller and Empyrion._Ĭaveat: This would be considered a game 'mashup'. As a result, equipment lists are heavy on vehicles, sensor equipment, communicators, rations, personal armor, and weapons.Ĭurrently, the background canon encompasses several eras, including a Civil War where the Golden Era of the Third Imperium was cut short by a Rebellion, also known as the 'Collapse & Interregnum', the short rise and and collapse of the Fourth Imperium (which lasted ~650-700 years), and is now at the beginning of the Second Long Night. bullets).Įquipment typically emphasizes wilderness exploration, hazardous environments, and combat. The prevailing theory is that (usually) the most efficient way to stop someone is with kinetic energy (e.g. Hard Sci-fi Flavor: While there are energy weapons, there is also a strong presence of slug-throwing weapons such as rifles and pistols.Morals and mortality: People remain people and continue to show courage, wisdom, honesty and justice, along with cowardice, deceit, and criminal behavior.The definitions create a diverse space (hence library data and anachronistic/ atavistic worlds), within limits. Diversity within Limits: Career options, ship design, subsector design, and decisions made during character generation limit and frame reality.Affairs are often managed by independent nobility, who make use of classic titles such as Baron, Duke and Archduke. Sociological: Interstellar society is socially stratified (high, mid, and low passage SOC (Social Status) is a primary character attribute).

traveller rpg

  • Conflict resolution: Planets fight out internal wars, and commerce is a major driving force of civilization.
  • Decisions are made on the local level, rather than by a remote authority. Communication is limited to the speed of travel.
  • Limited communication: There is no faster-than-light information transfer – meaning no ansible, subspace radio or hyper-wave.
  • traveller rpg

    Normal-space travel is accomplished through relatively efficient and powerful gravitic drives.

    traveller rpg

  • Space travel: Interstellar travel is through the use of the faster-than-light (FTL) jump drive, which moves a ship through "jump space" a few light-years at a time.
  • Human-centric but cosmopolitan: The core rules focus on human characters, but there is ample support for using and playing aliens.
  • The Solomani dating puts this time around 5624 AD.Ĭharacters typically journey between various star systems and engage in activities such as exploration, ground and space battles, interstellar trading, and various story based quests. The game contains procedural instructions for creating Characters, Spacecraft, Star Systems, Planets, etc., and a plethora of detailed background information about the game's setting, sometime around the Imperial Date 1105. Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren K. Traveller is a science fiction role-playing game, first published in 1977 by Game Designers' Workshop.






    Traveller rpg